TWITCHCRAFT / COMMAND REFERENCE
TwitchCraft commands
Browse the commands viewers can use in chat. Check the cost, find the syntax, and copy a command when you need it.
How to use commands
In singleplayer, player-targeting commands affect the streamer's Minecraft player. In multiplayer or Remote Control Mode, most of these commands let you choose who to target:
No player specified
!heal
Targets the streamer's configured Minecraft player when online. Otherwise, it targets the only online player, if there is one. With multiple players online, a name is required.
Specific player
!heal Steve
Targets that online Minecraft player only, if eligible. Use their Minecraft username, not their Twitch username.
Everyone
!heal all
Targets all eligible online players. The cost can rise with the number targeted. The streamer can disable this option.
Random player
!heal random
Selects one random online player. The streamer can disable this option; unavailable targets can be rejected.
Arguments: Some commands put other values before the target, for example !effect 3 all or !addheart 2 Steve. Follow the syntax shown on each command card. World, minigame, and token commands do not always accept player targets.
Multiplayer costs: Gameplay command cards below preview single-target prices using the selected multiplier. For multiple targets, TwitchCraft first scales the unmultiplied base cost by (player count + 1) ÷ 2 (rounded down), then applies the multiplier (rounded up). Spectators and other ineligible targets may be excluded. Multiplayer setup guide ↗
Command list
Search or filter the commands below. Prices are based on TwitchCraft's default settings.
Multiplier changes gameplay prices only. Price sorting uses the selected multiplier; variable-cost bets and transfers are placed last.
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View repository copy on GitHub ↗!gambletokens Command Help — risk levels, odds and payouts
Command: !gambletokens <amount> [risk 1-10] (example: !gambletokens 20 5).
Enter the number of tokens you want to gamble (minimum 5, maximum 150). Choose a risk level from 1–10. Higher risks have a lower chance of winning but a higher payout. The risk argument is optional and defaults to 5.
| Risk | Payout multiplier | Win chance |
|---|---|---|
| 1 | 1.05× | 90.00% |
| 2 | 1.27× | 81.11% |
| 3 | 1.48× | 72.22% |
| 4 | 1.70× | 63.33% |
| 5 | 1.92× | 54.44% |
| 6 | 2.13× | 45.56% |
| 7 | 2.35× | 36.67% |
| 8 | 2.57× | 27.78% |
| 9 | 2.78× | 18.89% |
| 10 | 3.00× | 10.00% |
Multipliers and win chances are rounded for display. Actual token gains are rounded to whole tokens, with at least one token gained on a win.
Example: A winning 150-token gamble at risk 10 gains 300 tokens, equivalent to 450 tokens returned including the 150-token stake. A loss deducts the tokens gambled. A configured maximum token balance may cap the amount gained.
Cooldown: Five minutes per viewer by default; custom command cooldown settings can override it.